City: Fowko Ftachyle̜k Hadfow

Fowko Ftachyle̜k Hadfow

Fowko Ftachyle̜k Hadfow
Example Wood Elf architecture.
StateRosid
ProvenceFövnëbës Moot
RegionSek-heyvō Woods
Founded1324
Community LeaderLord Iorthossel
Area27 km2 (10 mi2)
Average Yearly Temp10°C (50°F)
Average Elevation5588 m (18333 ft)
Average Yearly Precipitation213 cm/y (83 in/y)
Population6422
Population Density237 people per km2 (642 people per mi2)
Town AuraAugury
Naming
Native nameFowko Ftachyle̜k Hadfow
Pronunciation/ˈfowko/ /ˈftacle̜k/
Direct Translation[consistent] [heir]
Translation[Not Yet Translated]

Fowko Ftachyle̜k Hadfow (/ˈfowko/ /ˈftacle̜k/ [consistent] [heir]) is a subtropical City located in the Fövnëbës Moot of the Rosid.

The name Fowko Ftachyle̜k Hadfow is derived from the Sylvin language, as Fowko Ftachyle̜k Hadfow was founded by Iovail, who was culturaly Wood Elf.

Climate

Fowko Ftachyle̜k Hadfow has a yearly average temperature of 10°C (50°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a freezing -6°C (22°F). Fowko Ftachyle̜k Hadfow receives an average of 213 cm/y (83 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Fowko Ftachyle̜k Hadfow covers an area of nearly 27 km2 (10 mi2), and an average elevation of 5588 m (18333 ft) above sea level.

Overview

Fowko Ftachyle̜k Hadfow was founded durring the early 14th century in fall of the year 1324, by Iovail. The establishment of Fowko Ftachyle̜k Hadfow was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Iovail struck deals with nearby nations and communities to establish Fowko Ftachyle̜k Hadfow as a prison colony.

Fowko Ftachyle̜k Hadfow was built using the conventions of Wood Elf durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Fowko Ftachyle̜k Hadfow is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Fowko Ftachyle̜k Hadfow is is constructed arround a series of spacious baked earthen mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The city is the proud owner of a thick set of fortified walls fashioned from querried stone blocks. While not up to snuff for a fort or castle wall, the city's walls are naturaly much larger than those of forts or castles. Therefore, the construction such a wall is most expencive. Fowko Ftachyle̜k Hadfow's buget focused wall would serve its community well in battle in spite of looking unimpressive compared to castles and fortresses. The city's top tier civilian fortifications are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.

Before you’ve even set foot into the heart of Fowko Ftachyle̜k Hadfow, you can smell it. The incense. It hangs about the town like a cloud. Monks, priests, and clerics are everywhere, all dedicated to the same divine, all performing the same rituals to bless and anoint buildings, streets, people, animals, you name it they are or have blessed it. The same holy symbol is everywhere too. Its on buildings, on people, and even branded into livestock. This certainly loves its divine. Asside form the revrent worship, you can see the citizens are preparing for something, and that something isn’t good. Weapons are worn openly. Defensive structures have been recently constructed to guard less used areas of the city. Merchants seem very eager to sell their wares at discount prices. Something is coming.

Civic Infrastructure

Fowko Ftachyle̜k Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Fowko Ftachyle̜k Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Fowko Ftachyle̜k Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Fowko Ftachyle̜k Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Fowko Ftachyle̜k Hadfow's parks.

Fowko Ftachyle̜k Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fowko Ftachyle̜k Hadfow.

Fowko Ftachyle̜k Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Fowko Ftachyle̜k Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fowko Ftachyle̜k Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Fowko Ftachyle̜k Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Fowko Ftachyle̜k Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fowko Ftachyle̜k Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fowko Ftachyle̜k Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fowko Ftachyle̜k Hadfow's public wards, blessings, and other arcane systems.

Fowko Ftachyle̜k Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Fowko Ftachyle̜k Hadfow's grid is powered by hydrogalvanic generators.

Fowko Ftachyle̜k Hadfow possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Fowko Ftachyle̜k Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Fowko Ftachyle̜k Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Fowko Ftachyle̜k Hadfow's natural decorations nor waterways.

Fowko Ftachyle̜k Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Fowko Ftachyle̜k Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Fowko Ftachyle̜k Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Fowko Ftachyle̜k Hadfow is led by one or more incompetents. While they must have been very good at something to have acquired the position, they are fundamentally incapable of leading. Uncontrolled passions or lusts, commitment to a hopelessly impractical ideal, pigheaded obstinacy in the face of failure, a total lack of charisma or interpersonal skills, or profound laziness might all unfit them for their post.

Fowko Ftachyle̜k Hadfow's chapel was built using a different architectural style from the rest of the town. The style used is characterized by order, symmetry, formal design, grandiosity, and elaborate ornamentation. Architectural characteristics include balustrades, balconies, columns, cornices, pilasters, and triangular pediments. Stone exteriors are massive and grandiose in their symmetry; interiors are typically polished and lavishly decorated with sculptures, swags, medallions, flowers, and shields. Interiors will often have a grand stairway and opulent ballroom..

In Fowko Ftachyle̜k Hadfow sometimes, near one of the seasonal solstices, the sun appears to split into three and it rains from a clear sky for several hours.

The Witchcrow near Fowko Ftachyle̜k Hadfow are known to be almost tame, such that they can be put to domestic use.

Fowko Ftachyle̜k Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves embarking on a group pilgrimage to channel Chronomancy energies of tier 3 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 13
  • Farmers: 20
  • Farm Laborer: 30
  • Hunters: 22
  • Milk Maids: 16
  • Ranchers: 7
  • Ranch Hands: 17
  • Shepherds: 18
    • Farmland: 26073 m2
    • Cattle and Similar Creatures: 1605
    • Poultry: 19266
    • Swine: 1284
    • Sheep: 64
    • Goats: 12
    • Horses, Mounts, and Beasts of Burden: 642

Craftsmen

  • Arms and Toolmakers: 13
  • Blacksmiths: 14
  • Bookbinders: 8
  • Buckle-makers: 8
  • Cabinetmakers: 13
  • Candlemakers: 22
  • Carpenters: 21
  • Clothmakers: 17
  • Coach and Harness Makers: 6
  • Coopers: 16
  • Copper, Brass, Tin, Zinc, and Lead Workers: 9
  • Copyists: 6
  • Cutlers: 5
  • Fabricworkers: 14
  • Farrier: 47
  • Furriers: 4
  • Glassworkers: 22
  • Gunsmiths: 14
  • Harness-Makers: 6
  • Hatters: 13
  • Hosiery Workers: 4
  • Jewelers: 7
  • Leatherwrights: 15
  • Locksmiths: 6
  • Matchstick makers: 10
  • Musical Instrument Makers: 9
  • Painters, Structures and Fixtures: 7
  • Paper Workers: 9
  • Plasterers: 8
  • Pursemakers: 11
  • Roofers: 6
  • Ropemakers: 6
  • Rugmakers: 6
  • Saddlers: 12
  • Scabbardmakers: 14
  • Scalemakers: 6
  • Scientific, Surgical, and Optical Instrument Makers: 4
  • Sculptors, Structures and Fixtures: 6
  • Shoemakers: 5
  • Soap and Tallow Workers: 22
  • Tailors: 36
  • Tanners: 8
  • Upholsterers: 9
  • Watchmakers: 8
  • Weavers: 18
  • Whitesmiths: 5

Merchants

  • Adventuring Goods Retellers: 4
  • Arcana Sellers: 4
  • Beer-Sellers: 8
  • Booksellers: 9
  • Butchers: 16
  • Chandlers: 16
  • Chicken Butchers: 18
  • Entrepreneurs: 6
  • Fine Clothiers: 15
  • Fishmongers: 16
  • Florists: 3
  • Potion Sellers: 10
  • Resellers: 29
  • Spice Merchants: 8
  • Wine-sellers: 12
  • Wheelwright: 10
  • Woodsellers: 6

Service workers

  • Bakers: 33
  • Barbers: 31
  • Coachmen: 9
  • Cooks: 32
  • Doctors: 12
  • Gamekeepers: 9
  • Grooms: 5
  • Hairdressers: 20
  • Healers: 18
  • Housekeepers: 18
  • Housemaids: 35
  • House Stewards: 18
  • Inns: 6
  • Laundry maids: 12
  • Maidservants: 20
  • Nursery Maids: 12
  • Pastrycooks: 20
  • Restaurateur: 22
  • Tavern Keepers: 27

Specialized Laborer

  • Ashworkers: 8
  • Bleachers: 5
  • Chemical Workers: 3
  • Coal Heavers: 13
  • In-Town Couriers: 15
  • Long Haul Couriers: 14
  • Dockyard Workers: 13
  • Gas Workers: 3
  • Hay Merchants: 5
  • Leech Collectors: 16
  • Millers: 14
  • Miners: 14
  • Oilmen and Polishers: 10
  • Postmen: 14
  • Pure Finder: 8
  • Skinners: 17
  • Sugar Refiners: 3
  • Tosher: 10
  • Warehousemen: 20
  • Watercarriers: 13
  • Watermen, Bargemen, etc.: 18

Skilled Laborers

  • Accountants: 8
  • Alchemist: 9
  • Clerk: 12
  • Dentists: 6
  • Educators: 17
  • Engineers: 9
  • Gardeners: 6
  • Mages: 4
  • Plumbers: 6
  • Pharmacist: 7
  • Professors: 2
  • Scientists: 4
  • Wizards: 2

Civil Servants

  • Adventurers: 6
  • Bankers: 9
  • Civil Clerks: 13
  • Civic Iudex: 7
  • Consultants: 4
  • Exorcist: 14
  • Fixers: 7
  • Kami Clerk: 12
  • Landlords: 12
  • Lawyers: 7
  • Legend Keepers: 11
  • Militia Officers: 49
  • Monks, Monastic: 22
  • Monks, Civic: 18
  • Historian, Oral: 14
  • Historian, Textual: 7
  • Policemen, Sheriffs, etc.: 13
  • Priests: 32
  • Rangers: 8
  • Rat Catchers: 9
  • Scholars: 10
  • Spiritualist: 12
  • Slayers: 3
  • Storytellers: 22
  • Military Officers: 21

Cottage Industries

  • Brewers: 18
  • Comfort Services: 21
  • Enchanters: 7
  • Herbalists: 7
  • Jaminators: 24
  • Needleworkers: 20
  • Potters: 10
  • Preserve Makers: 16
  • Quilters: 9
  • Seamsters: 30
  • Spinners: 18
  • Tinker: 7
  • Weaver: 15

Artists

  • Actors: 6
  • Architects: 2
  • Bards: 9
  • Costumers: 3
  • Dancers: 7
  • Drafters: 4
  • Engravers: 5
  • Fine Furniture Carpenters: 3
  • Glaziers: 6
  • Inlayers: 6
  • Musicians: 19
  • Painters, Art: 3
  • Playwrights: 7
  • Sculptors, Art: 5
  • Wood Carvers: 22
  • Writers: 20

Produce Industries

  • Butter Churners: 22
  • Canners: 18
  • Cheesmakers: 22
  • Ice Merchants: 2
  • Millers: 13
  • Picklers: 11
  • Smokers: 8
  • Stockmakers: 7
  • Tobacconists: 9
  • Tallowmakers: 13

2338 of Fowko Ftachyle̜k Hadfow's population work within a Foundational Occupation.

3699 of Fowko Ftachyle̜k Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 385 (6%) are noncontributers.

Points of Interest

Fowko Ftachyle̜k Hadfow is known for its unusual rock formations.

POI

History

In time immemorial, reportedly some time during the late 2nd century an unusualy harsh winter spawned a deadly blizard to Fowko Ftachyle̜k Hadfow. The ice, snow, and wind killed 105 people, 182 livestock, and destroyed 44. The event is remembered as Trepidation's Breath.

History